Game Info
Source notes and moves
Fighting Style/SWORD/FRUIT Balance Sheet
This is how damages for punch, sword, and fruit is calculated.
If a skill does more than 1 tick, the damage will be automatically multiplied by 1.5x for balancing purposes.
Every 2 mastery will grant +1 stat to that sword/style/fruit. For Example: 500 Mastery on a fruit will grant +250 Fruit stat.
COMBAT/Fighting Style
Combat Skill 1 damage = (5+0.3Combat Stat) x 2.0 x Style Multiplier (below)
Combat Skill 2 damage = (5+0.3Combat Stat) x 2.2
Combat Skill 3 damage = (5+0.3Combat Stat) x 2.4
Combat Skill 4 damage = (5+0.3Combat Stat) x 2.6
SWORD
Sword Skill 1 damage = (5+0.3Sword Stat) x 2.0 x Swd Multiplier (below)
Sword Skill 2 damage = (5+0.3Sword Stat) x 2.2
Sword Skill 3 damage = (5+0.3Sword Stat) x 2.4
Sword Skill 4 damage = (5+0.3Sword Stat) x 2.6
Sword Skill 5 damage = (5+0.3Sword Stat) x 3.0
FRUIT
Fruit Skill 1 damage = (5+0.3Fruit Stat) x 2.0 x Fruit Multiplier (below)
Fruit Skill 2 damage =(5+0.3Fruit Stat) x 2.2
Fruit Skill 3 damage = (5+0.3Fruit Stat) x 2.4
Fruit Skill 4 damage = (5+0.3Fruit Stat) x 2.6
Fruit Skill 5 damage = (5+0.3Fruit Stat) x 3.0
Fruit Skill 6 damage = (5+0.3Fruit Stat) x 3.2
F hotkey:
Fruit Skill F damage = (5+0.3Fruit Stat) x 2.6
Damage Calculation per Style Rarity
Common (no buff)
Combat
Legendary (15% damage buff to all moves)
Blackleg, Electro, Cyborg, Dragon Claw, Fishman
Mythical (20% damage buff to all moves)
Blackleg v2, Electro v2, Cyborg v2, Dragon Claw v2, Fishman v2
Damage Calculation per SWORD Rarity
Common (no buff)
Starter Katana, Shark Blade
Uncommon (5% damage buff to all moves)
Rare (10% damage buff to all moves)
Legendary (15% damage buff to all moves)
Mythical (20% damage buff to all moves)
Damage Calculation per Fruit Rarity
Common (regular damage)
Uncommon (5% damage buff to all moves)
Rare (10% damage buff to all moves)
Legendary (15% damage buff to all moves)
Mythical (20% damage buff to all moves)
Fruit Awakenings will grant +5% damage. For example:
Dragon Base → Hybrid (+5%)
Gum → Gear 2nd. (+5%) → Gear 4th (+5%) → Gear 5th (+5%)
Electricity → Electricity Awakening (+5%)
Sources