Game Info

Notes

Updated 2026-06-28

--------------- Fighting Style/SWORD/FRUIT Balance Sheet ---------------

This is how damages for punch, sword, and fruit is calculated.

If a skill does more than 1 tick, the damage will be automatically multiplied by 1.5x for balancing purposes.

COMBAT/Fighting Style

Combat Skill 1 damage = (5+0.3Combat Stat) x 2.0 x Style Multiplier (below)

Combat Skill 2 damage = (5+0.3Combat Stat) x 2.2

Combat Skill 3 damage = (5+0.3Combat Stat) x 2.4

Combat Skill 4 damage = (5+0.3Combat Stat) x 2.6

SWORD

Sword Skill 1 damage = (5+0.3Sword Stat) x 2.0 x Swd Multiplier (below)

Sword Skill 2 damage = (5+0.3Sword Stat) x 2.2

Sword Skill 3 damage = (5+0.3Sword Stat) x 2.4

Sword Skill 4 damage = (5+0.3Sword Stat) x 2.6

Sword Skill 5 damage = (5+0.3Sword Stat) x 3.0

FRUIT

Fruit Skill 1 damage = (5+0.3Fruit Stat) x 2.0 x Fruit Multiplier (below)

Fruit Skill 2 damage =(5+0.3Fruit Stat) x 2.2

Fruit Skill 3 damage = (5+0.3Fruit Stat) x 2.4

Fruit Skill 4 damage = (5+0.3Fruit Stat) x 2.6

Fruit Skill 5 damage = (5+0.3Fruit Stat) x 3.0

Fruit Skill 6 damage = (5+0.3Fruit Stat) x 3.2

F hotkey:

Fruit Skill F damage = (5+0.3Fruit Stat) x 2.6

--------------- Damage Calculation per Style Rarity ---------------

Common (no buff)

Combat

Legendary (15% damage buff to all moves)

Blackleg, Electro, Cyborg, Dragon Claw, Fishman

Mythical (20% damage buff to all moves)

Blackleg v2, Electro v2, Cyborg v2, Dragon Claw v2, Fishman v2

--------------- Damage Calculation per SWORD Rarity --------------

Common (no buff)

Starter Katana, Shark Blade

Uncommon (5% damage buff to all moves)

Rare (10% damage buff to all moves)

Legendary (15% damage buff to all moves)

Mythical (20% damage buff to all moves)

--------------- Damage Calculation per Fruit Rarity ---------------

Common (regular damage)

Uncommon (5% damage buff to all moves)

Rare (10% damage buff to all moves)

Legendary (15% damage buff to all moves)

Mythical (20% damage buff to all moves)

Fruit Awakenings will grant +5% damage. For example:

Dragon Base → Hybrid (+5%)

Gum → Gear 2nd. (+5%) → Gear 4th (+5%) → Gear 5th (+5%)

Electricity → Electricity Awakening (+5%)

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